The boss fights in this game are one of the best I've had in a 2D platfroming game, there are a lot of strategy involved in them and in return is makes for a fun experience. Also the enemies won't be able to hurt you unless they try to attack you, so you can run past them without taking any damage.There are also a lot of shield power-ups like in Sonic 3 and even an invincibility power-up that you can find in some levels. Also, in each level there is a "Yin-Yang" symbol hidden where if you collect it, you'd play a little mini-game where you can either start the next level with a power-up or a have an extra life. You can play as 3 characters in this game, Lilac, Carol and Milla (which you can unlock later in the game), each and everyone of them has unique mechanics and abilities that can help you traverse the levels. Sonic is a different franchise and honestly I'd rather see more nostalgic comeback in that franchise whereas Freedom Planet is a freshly created one and the only nostalgia from the first came in small bits and it was good.Lilac is the fast one and can pull off few impressive acrobatic moves, Carol is slower, but she can wall jump and use her motorcycle throughout the level if you find the fuel canister. Originally posted by Ikagura:I prefer seeing new faces than having them milk Brevon and Torque for nostalgia sake than pushing the series forwards.īut yes, shoehorning in characters instead of making them prominent is an issue though. Also, these characters hardly overstay their welcome because they're established to be staple of the series that once expanded the games' universe.īut yes, shoehorning in characters instead of making them prominent is an issue though. The mere reappearance of other Sonic characters who isn't the titular character himself isn't the problem that harms the series, it's mischaracterisation or flanderization of the characters that even Sonic sort of suffered. NOT themes in case you're going to make that counterargument again, it's locations! If there's anything that truly makes the series stale, it's constantly reusing stage locations. Oh sure, never mind the fact that Sega / Sonic Team is more nostalgia pandering with the stages especially the notorious Green Hill Zone and Chemical Plant Zone.Įven the upcoming Sonic Frontiers is guilty of reusing locations for the cyberspace stages while the characters you despise so much don't even seem to appear much if at all. This is why the Sonic series has gone stale: they kept shoehorning Shadow and other side characters that overstayed their welcome in the franchise when Sonic should be the more important guy there. They'll likely circle back to old characters eventually if this spawns into a franchise like they want to do. Still hope the game does really well and they can expand on the FP universe regardless. Heck they already said during the launch party's stream that it'll be a year before they'll really tackle porting this game to consoles just because they need a well-earned break. I'm only suggesting ideas I don't want to push ANYTHING on the staff of this game, bless them all for how hard they've worked on it already, I don't expect any kind of DLC for at least a year or two. Well to be honest the only reason I wanna see some love thrown Torque's way specifically is because he was going have a lot more to do with the game outside the beta and circumstances left the staff unable to include him in future updates, would just be a good chance to revisit the ideas they didn't get to use before now that DLC won't be a problem in the future. ![]() ![]() ![]() Well to be fair even if they're not relevant to the story of the sequel it's not like people wouldn't like to see Torque again in some kinda side-quest, so far it feels like something like that would fit just fine (not going into anymore detail to avoid spoilers.) I prefer seeing new faces than having them milk Brevon and Torque for nostalgia sake than pushing the series forwards.
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